![]() According to the loading screens, these servants smelled of spiced wine permeated by clove and sage. At certain points in the game, Daniel would hear Alexander furiously ask the Gatherers questions like "Where is he now?" and make commands such as "Find him".ĭaniel mentioned in his diary the presence of sneaky and skulking servants in the castle. Other references to Alexander's connection with the Gatherers could be heard when Daniel's location is unknown to Alexander. Their loyalty to Alexander of Brennenburg was made known later in the game when Alexander explicitly ordered them to stop Daniel from continuing forward in his mission, leading the Gatherers to intercept Daniel in the Chancel and lock him up in the Cells. Hiding when alerted of a Gatherer's presence is always the safest option, but sometimes they were inescapable. Gatherers in the Storage and Prison blocks posed a much greater threat. If the monster does spawn, the open wardrobe is intended as an obvious, introductory hiding place to teach the player about evading future encounters. The Gatherer in the Guest Room would only spawn when Daniel stepped in front of the open wardrobe in the side room to the right of the entrance and could be avoided entirely by keeping away from the open wardrobe. The first truly dangerous encounters with Gatherers would occur in either Storage or the Guest Room, depending on which place the player decided to visit first upon reaching the Back Hall. In the Refinery, it was possible to have your first dangerous run-in with a gatherer, although it was very easy to avoid as the monster would disappear very quickly, and was easy to hide from. In the Archives, after witnessing an actual Gatherer, Daniel could hallucinate that one was chasing him if he ran up to some rubble at the leftmost part of the window gallery, but it would disappear before it gets too close. The Gatherers first appeared in the Archives and Wine Cellar, although those were purely cinematic encounters players would remain safe. Sanity being too low kills the player in this mode, which means that not looking at enemies is even more important. There will also be no danger music to indicate if they have left. If the game is played in Hard Mode, these enemies will become an even bigger threat: they will have increased movement speed, increased attack damage, higher perception in spotting the player, and will stay in their searching state for longer. The Gatherers generally do not remain for long periods of time and are usually unthorough in their investigations, providing Daniel ample space to hide. It is, therefore, best to avoid direct eye contact with them. When Daniel sees these monsters, his sanity will decrease. The Gatherers will always alert the player of their presence with an audible growl when entering Daniel's immediate area. As Daniel is unarmed, they cannot be killed and therefore must be avoided by running, hiding in wardrobes or hiding behind objects to avoid being seen. They patrol various parts of Brennenburg Castle, attacking Daniel when he is spotted. There are two different Gatherers: the Grunt and the Brute. They are the primary enemies in Amnesia: The Dark Descent. The Gatherers are Alexander of Brennenburg's servants.
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